Dev Log #8


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It's that time again! I never know what to write in these dev logs, since I want to avoid spoiling as much as possible, but there's a few important things that should be discussed.

The Graphics Rework

Since the last dev log, I've completely finished reworking the graphics of chapter 1 and gotten back to working fully on the next chapter. My focus is no longer being split and progress will continue to be made at a quick pace. I think the new look is absolutely what I wanted for SotD from the start and I'm glad I got to a point where making it how I envisioned was possible.

I reworked the lighting in every single scene for every render, I changed up some camera angles for a more cinematic visual flow, I even redid the animations (they look a lot better). I truly hope that the change will be enjoyable for everyone, as it was a lot of work.

I will also reiterate, that this was only a graphics change. Nobody has to go back and replay chapter 1 if they don't want to. Other than some slight dialogue changes that most won't even realize, nothing else has change with chapter 1.

Patreon Changes

Even though nobody was subbed at these tiers, I feel like it would be disrespectful not to mention that things have changed for them. Commissions were moved down to the Scion tier and the Deity tier has been unpublished. I may bring it back in the future, but for now, I feel like it didn't really have much to offer, especially for the amount of money that it was set to.

Early access has also changed for the Scion tier. Instead of getting the game 30 days earlier than public, it'll now be 21 days earlier. I mostly did this to shorten the length of time between early access and public releases.

Chapter 2 News

Chapter 2's production is back in full swing with the rework of 0.1 finished. It's a bit early to say anything about release dates, but I'm thinking I can get it out for early access in January, with the public release landing in early to mid February. This is just an estimation and it could end up being a little earlier or later. I'll nail down an exact date when it's closer to being finished.

I also have a few beta testers now, so hopefully I can deliver higher quality and bug free updates from here on.

That's all I've got for you guys for the moment. A bit late, but Happy Thanksgiving to my American followers! As always, I hope everyone is doing well, and I love and appreciate every single one of you for being here and supporting me as I bring this grand tale to life!

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Patiently waiting for that next update fam and hope you too had a wonderful day and of course the thanksgiving. ๐Ÿ™Œ๐Ÿ™Œ๐Ÿ™Œ